The owner(s) of Trax 70 reserve the right to make any changes to
the rules herein at any time and without notice.
PRIVATE PROPERTY
The Trax 70 premises is a private property and any unauthorized
entry onto and/or use of the property is a violation.
CHILDREN
Children under the age of 14 years old who enter the property must
be accompanied by an adult. The adult is solely responsible for
the welfare and supervision of the child(ren) while on the property.
PETS
All pets such as dogs, cats etc are not allowed on the premises
without the expressed permission of the owner(s).
RACING RULES
All drivers must read the Waiver
and sign the form.
All racing participants are to conduct themselves in a
sportsman-like manner. Foul language and heated arguments will not
be tolerated. Physical altercations will be cause for immediate
removal from the property.
The race director has the FINAL say on all judgment
calls. Racing will begin PROMPTLY at the designated
start time for that day. All entrants MUST be signed
up 30 minutes before
start time. All racers are expected to be READY
for their heat or main. If a racer is unprepared at the time of
the heat or main, the racer will forfeit that heat or main. THIS
WILL BE STRICTLY ENFORCED BY RACE DIRECTORS.
RACING
If you are using a personal transponder, your ID# must be provided
at the time of sign-up. If you do not have a personal transponder,
you may use one belonging to Trax 70. The transponder MUST
NOT be taken back to your pit table UNDER ANY CIRCUMSTANCE.
The Transponder is to be installed directly before your heat, and
removed directly after your heat, BEFORE you go
out to marshal the next race. You must place borrowed transponders
back in the charging rack in its proper place. FAILURE
to comply with these rules will result in a forfeiture of your fastest
time, or place in a main.
Proper sportsmanship during a heat or main is required. There are
no rules regarding courtesy to faster cars. That is a gentlemen's
agreement. However, purposeful and repeated crashing of your car,
driving in the wrong direction, walking onto the track, throwing
debris on the track, or proof of intentional damage to other racers
vehicles is STRICTLY PROHIBITED, and will result
in forfeiture of your fastest time, or place in a main, possible
removal from racing all together, or may even result in a fine or
penalty.
Not all racers are of the same skill level, HOWEVER
this does not mean that you can pick or choose who you race with
in your heat. Halfway through the program, heats will be shuffled
to arrange drivers to better suit how they have been performing
so far THAT DAY. Everyone has the same right to
race regardless of skill level.
YOUR RADIO SHOULD NEVER BE ON IN THE PITS. It should
only be turned on when the previous race has cleared all vehicles
from the track. Then your radio can be turned on. Immediately after
your race, turn off your car before your radio. Anyone abusing this
rule will be subject to penalty.
RADIO CONFLICTS
All racers are EXPECTED to have an alternate radio frequency available.
This includes either having extra crystal sets, or a synthesized
radio in which you can change channels. If there is a radio conflict
within your heat or main, and NEITHER of you are able to change
your frequencies, the racer who has the best qualifying time has
priority, and the slower racer must either relinquish to a lower
main, OR will not be able to participate in the race. If a racer
is unable to race due to the above violation, there will be NO REFUND
available.
You must race your own car to receive the points you earn in a points
race. If another driver qualifies your car for you, or races your
car in a main, you will be given last place points for that day,
no matter where you finish. There is no OWNERS SERIES
points race at Trax 70. IF you own a car and allow someone else
to drive it for the day, that person who drove it must enter the
car in their name, and will be credited with the points for that
day.
TURN MARSHAL
At the end of your heat or main, you are REQUIRED
to turn marshal the next heat or main. Failure to turn marshal will
result in forfeiture of your fastest time and/or place. Turn marshaling
involves standing on the inside of the track, on either a turn or
the middle of a straight, and correcting stuck vehicles or removing
broken vehicles and debris. When marshaling, NEVER NEVER
NEVER run out onto the track to correct a car at the top
of the track. Either let someone on the outside of the track get
it, or WAIT until the race commentator has warned
the drivers to slow down in that section before you step onto the
track to correct the problem. NEVER walk onto the
track during a race.
If a car or cars wreck near you, and you need to place a car back
down on the track, be sure you don't place the car in the path of
oncoming traffic. Wait until its clear, or place the car on the
track, away from the normal racing groove.
The ONLY way to get out of turn marshaling is to
find a volunteer or substitute in your stead.
PRACTICE
When practicing, you are required to have 2 things:
1. You must take the clip with your frequency number and place it
on your radio.
2. You must be in possession of a COLORED PRACTICE CLIP.
The purpose of the practice clip is to limit the amount of cars
on the track at the same time. There may be as many as 10 practice
clips available at anytime. Frequency clips and practice clips are
NOT to be taken back to the pits.
NO gambling, NO Drugs, NO Alcohol. If anyone is thought
to be under the influence you will be asked to leave immediately
without refund.